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As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable.
...dev blog
In Martyr there will be a variety of AI controlled bots fighting on your side. Some of which you could probably even take temporary control over. So here some initial designs and ideas(nothing fancy just the base generic units):
At this stage we've planed on having 2-3 unique AI controlled unit types per faction, plus elite/squad leader version of each type. The elite will probably just have different texture and be buffed a bit in size. Some attachments might be possible to, just to differentiate better the silhouette from the rest.
Here's the old bot Stoiko made initially and I temporary nicknamed the OP Cherub. This one will probably be slightly tweaked and adapted to be the base OP ranged unit. It will be with its ceramic armour plating I imagine sturdier than the the CO equivalent but a bit less agile.
CO CHB model preview.(texture should be updated to match the new syle and colors)
Some thoughts on the color palette. I'm still experimenting with those, the initial idea is that the OP will be mostly browns or blacks reminiscent of priest robes, with bright accents of yellow and gold, some orange and red maybe for variation. As for the CO things here are not so clear. What i have for now are dirty blue/greens hinting at work clothing, with few reds and yellows to get this construction worker miner look right. I'm still not sure those work, but well see, we still have to check how all those look and work in the context of the environment.