Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Thursday, 3 February 2011

OP Light Priests


As I promised here are some more old concept from the project touched up a bit so they're at least slightly more presentable.
Those are the three branches of the priest class of the Orthodox police in their light to medium variants.

The Apostle - a sort of a battle priest missionary type character using a range of light weapons. Adept at dealing with hostile situations.

The Holy Smoker - bearing a range of large incense burners and staves and the heavy robes of a higher order.

The Proclamator - Voice of the law of the church.

Tuesday, 1 September 2009

Heavy Armour/Weapons Characters




Here are two examples of the possible look and feel of some higher level, heavily armored and armed CO and OP characters. As OP characters progress they'll gradually replace most of their parts with mechanical devices, weapons and extensions. The CO on the other hand will mostly rely on heavily modified mining and heavy duty work equipment.

Sunday, 23 August 2009

Early Character Designs



Hello and welcome to the new Martyr dev blog. Here we'll be posting out process on the project. The blog layout is still just a base frame and you can expect it to be be updated with more project info.

OK here I'll start with some early character concept art I right after the initial stages of development and experimentations (http://crimson-force.blogspot.com/). I was trying to get a quick idea with these on how the two factions will differ throughout their development.

The Orthodox Police should be highly mechanized, replacing almost completely in later levels their organic bodies with mechanical parts.

The Centrifuge Outcasts basically they're a bunch prisoners turned asteroid miners and mechanics. So I imagine them having their equipment made out of modified mining gear and space suites plus all kinds of scrap and salvage they've managed to find.

Some thoughts on the color palette. I'm still experimenting with those, the initial idea is that the OP will be mostly browns or blacks reminiscent of priest robes, with bright accents of yellow and gold, some orange and red maybe for variation. As for the CO things here are not so clear. What i have for now are dirty blue/greens hinting at work clothing, with few reds and yellows to get this construction worker miner look right. I'm still not sure those work, but well see, we still have to check how all those look and work in the context of the environment.